
PREMISE
“eSports have joined the big leagues”, a research from Goldman Sachs wrote in a recent report about the new subsection of the video game industry. They estimate that the monthly size of competitive eSports gamers, 167 million as of year-end 2018, will hit 276 million by 2022, basing their forecast on a New Zoo survey. Out of 7700 million world population estimated 2400 million people are playing some form of games in digital media as per a report by Statista.
A survey by New Zoo (an organization dealing with games & eSports Analytics) reflects that platforms like YouTube and twitch are defined web spaces for enthusiasts who wish to game. Are our physical spaces ready for this rampant craze that is developing a significant interest in the entire globe?
